Techland’s Alexander Toplansky said that, “One of the opportunities we had for Riptide was to continue the development of the engine, and really improve it and make a lot of refinements,” he told Digital Spy. The game is not on the Wii U and developer Techland has revealed the reason why it is so. But as long as the zombie games bring something new to the table or do something existing better than before, there will be interest and people who play it!” “In my opinion the zombie market is already saturated regarding bad zombie games! It’s not enough to write “zombie-something” on your box to sell it. So in that regards there is some kind of saturation. “As the developer comes from a PC background we are confident that you will be pleased again! No extra HD packs planned yet and we don’t think they will be necessary,” he told us. We interviewed Sebastian Reichert, creative producer of DeepSilver, and he had a lot of interesting things to say to us about the game.
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